8/25/2023 0 Comments Android devices with opengl es 2.0![]() Int fragmentShader = OGLView.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode) Int vertexShader = OGLView.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode) set the buffer to read the first coordinate add the coordinates to the FloatBuffer create a floating point buffer from the ByteBuffer use the device hardware's native byte order (number of coordinate values * 4 bytes per float) initialize vertex byte buffer for shape coordinatesÄ«yteBuffer bb = ByteBuffer.allocateDirect( Public class OGLView extends GLSurfaceView implements Renderer // bottom right development/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1383 error 0x501 In the Console development/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetAttribLoc ation:826 error 0x501 In log cat 07-02 20:50:40.110: E/libEGL(1252): call to OpenGL ES API with no current context (logged once per thread)Ä 7-02 20:50:40.110: E/libEGL(1252): call to OpenGL ES API with no current context (logged once per thread) I am trying to build a little Open GL2.0 demo application on android but i am getting the following errors
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |